Golf Games Explained: Nassau, Skins, Wolf, Best Ball, and More
TLDR
Nassau, Skins, and Wolf are the three formats every golfer should know. Each rewards different strengths and works for different group sizes. This guide covers the setup and rules for all of them.
- Nassau
- A three-part bet dividing the round into three separate competitions: the front nine, the back nine, and the full 18 holes. Each is a separate match play contest worth the agreed stake. You can win any combination of the three. Pressing — starting a new sub-bet when a player is 2 holes down — is a common addition.
DEFINITION
- Skins
- Each hole is worth one skin (the agreed stake per hole). The player with the lowest score on the hole wins the skin outright. Ties carry the skin over to the next hole, accumulating until someone wins a hole alone. Late-round carry-overs can make individual holes worth 3–5 skins.
DEFINITION
- Wolf
- A 4-player rotating format. One player per hole is the Wolf. After each tee shot, the Wolf can take that player as a partner or pass. After all four have hit, the Wolf has their partner or goes Lone Wolf against all three. Points are awarded based on the result. The wolf role rotates each hole.
DEFINITION
- Best Ball
- Each player plays their own ball throughout the hole. The team's score for that hole is only the lowest individual score recorded. Also called four-ball in match play. Every player must complete every hole — unlike scramble, where the group shares one ball.
DEFINITION
- Scramble
- All players hit their tee shot, the group selects the best shot, and all players play from that spot. The process repeats until the ball is holed. Also called captain's choice or ambrose. Produces lower scores than any other format and is the standard for charity and corporate outings.
DEFINITION
- Stableford
- A points-based format awarding points per hole relative to a fixed score. Standard: Eagle = 4 points, Birdie = 3, Par = 2, Bogey = 1, Double or worse = 0. Players can pick up once they cannot score, keeping pace moving. Higher points total wins.
DEFINITION
- Match Play
- A head-to-head format where holes are won, lost, or halved rather than strokes accumulated. A player is X holes up or down at any point. The match ends when one player leads by more holes than are left to play. Individual scores per hole matter; total strokes across the round do not.
DEFINITION
Most golfers learn stroke play and stick with it. Then they join a group running a Nassau or skins game and spend the first few holes confused. These formats are not complicated once you understand the structure, but nobody explains them clearly in the pro shop.
Nassau: Three Bets, One Round
Nassau is the most common betting format in casual golf because it creates multiple games within a single round. You are playing three separate match play competitions simultaneously: one for the front nine, one for the back nine, and one for the full 18 holes. Each is worth the agreed stake independently.
The setup: agree on a dollar amount per side. Common in casual play is $2–$5 per side, meaning total exposure per match is $6–$15 (three bets). At the end of the front nine, the player who won more holes on the front collects. Same for the back nine. The overall 18-hole match settles independently based on who won more holes across the full round.
The press: if a player falls 2 holes behind in any part of the Nassau, they can start a new sub-bet — the press — from that point. The press runs concurrently with the original match and settles independently. Groups that enjoy high-action rounds play auto-press, meaning the press is required whenever a player is 2 down.
Skins: Carry-Over Tension
Skins is a hole-by-hole format where winning a hole outright earns the agreed value. Ties carry the skin forward. A hole that five people tie five times in a row gets progressively more interesting — hole 14 might be worth a skin from itself plus the four previous carry-overs.
The carry-over is what separates Skins from Nassau. Any hole can flip the round. Players who have been quiet all back nine can collect everything on the last hole if it carries enough skins.
For mixed-handicap groups, net skins (subtracting handicap strokes per hole) keeps it fair. You calculate each player’s net score on each hole and the lowest net wins the skin.
Wolf: The Social Format
Wolf works only with four players. Each hole, one player is designated the Wolf, rotating in order. The Wolf tees off last. After each other player tees off, the Wolf decides in that moment whether to take them as a partner. Once the decision is made, it cannot be reversed — the Wolf cannot take Player A’s shot, see Player C bomb one 50 yards past it, and switch partners.
If the Wolf declines all three players’ shots, they are Lone Wolf — playing alone against all three opponents. The points value for Lone Wolf is typically doubled, meaning higher risk and higher reward.
The game creates a social dynamic unlike any other format. Watching the Wolf evaluate each tee shot and make a visible choice adds negotiation and strategy to a part of the round that is otherwise just standing around waiting to hit.
Best Ball vs. Scramble: Know the Difference
These two team formats get confused constantly. They play very differently.
In Best Ball, every player plays their own ball all the way to the hole. The team records only the lowest score per hole. If your partner makes a birdie and you make a double, the team records the birdie. You still have to hole out — you just know your contribution may not count.
In a Scramble, the team shares one ball. After the tee shots, the group selects the best lie and all players hit from that spot. This repeats until the ball is in the hole. Scramble produces lower scores because on any given shot, at least one of four players typically hits something useful. It is the format for charity outings and corporate events because it keeps beginners involved and prevents bad holes from ruining the round.
Tracking These Formats With an App
18Birdies handles Nassau and match play scoring in real time through its game management feature, available on the free tier. TheGrint supports match play alongside its handicap tracking. For Stableford, TheGrint calculates points automatically from your gross score and handicap. Scramble scoring is supported by TheGrint and Golf GameBook.
Birvix is building partner matching based on preferred format and stakes. Someone who plays Nassau with a $2 press is not the same partner as someone who wants a casual scramble. The behavioral ledger ties player profiles to how they actually play, not just their handicap.
What are the most popular golf games to play in a casual round?
Nassau, Skins, and Wolf are the three formats most commonly used in casual rounds with money on the line. Nassau works for any group of 2 or more. Skins works for 2–6 players. Wolf requires exactly 4 players. For groups who want a team format rather than individual competition, Best Ball and Scramble are the standard options.
How does Nassau work in golf?
Nassau splits the round into three separate match play competitions: front nine, back nine, and overall 18. Each is worth the agreed stake independently. A player can lose the front, win the back, and win or lose the overall — three separate results. The press mechanism lets a player who is 2 down in any part start a new sub-bet from that point, adding action to comebacks.
What is a skins game in golf?
In a skins game, each hole is worth one skin — the agreed monetary or point value per hole. Win the hole outright and collect that skin. Tie the hole and the skin carries forward, accumulating until someone wins a hole alone. A run of tied holes creates a high-stakes carry-over hole later in the round. Skins are typically played with net scores adjusted for handicap so players of different skill levels compete fairly.
What golf games work for 2 players?
Match play is the natural format for 2 players — you win each hole or you don't, and the match status drives the round. Nassau works well for 2 players too, giving you three separate competitions in one round. Skins can be played head-to-head but works better with 3–4 players since the carry-over dynamic is more interesting with more people competing for each skin.
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